Welcome to our comprehensive collection of resources designed specifically for primary students! Here at Mohloling, we believe in nurturing young minds and fostering a love for learning. Our curated selection of materials covers a wide array of subjects, ensuring that students from kindergarten to sixth grade find engaging and age-appropriate content.
From interactive games and educational videos to printable worksheets and captivating books, our platform offers a diverse range of tools to support young learners in their academic journey. Whether they're mastering fundamental math concepts, exploring the wonders of science, or delving into the realm of creative writing, our resources cater to every child's unique interests and learning style.
We understand the importance of encouraging curiosity and imagination, which is why our collection goes beyond academics. We have an exciting selection of arts and crafts activities, inspiring stories from around the world, and character-building exercises that help instill essential values in our future leaders.
Our team of educators and experts continuously updates and adds new resources, ensuring that teachers, parents, and students have access to the latest and most effective learning materials. We strive to create a supportive and dynamic environment where young learners can flourish and develop their full potential.
Join us in empowering the next generation of curious minds, critical thinkers, and lifelong learners through our captivating collection of resources for primary students. Let's embark on this educational journey together!
Blockly Games is a series of educational games that teach programming. It is designed for children who have not had prior experience with computer programming. By the end of these games, one is ready to use conventional text-based languages. Computer science skills help students collaborate, create and make nearly every subject seem more relevant. Blockly Games encourages the development of tomorrow's programmers. Designed to be self-paced, Blockly Games can be downloaded for offline use, ensuring accessibility for all students and technology. All code is open source, meaning it is free and customizable to meet your needs. See the developer's website for more information. Developers, teachers and parents are welcome to give feedback as we continue to grow.
Book Dash believes that every child should own one hundred books by the age of five.To that end, we gather creative professionals who volunteer to create new, African storybooks that anyone can freely translate, print and distribute. In this way, we have vastly reduced the costs involved in putting high-quality books in children’s hands and hearts.
Edison is a programmable robot designed to be a complete STEM teaching resource for coding and robotics education for students from 4 to 16 years of age. The super affordable robot for learning and inventing. Edison is Lego compatible, easy to program and has built-in programs that are activated by driving over barcodes. Designed for the classroom environment, Edison robots are durable, have no loose parts to manage, and thanks to their compact size, are easy to store. Edison works right out of the box, fully pre-built with all sensors ready to use. There’s no software to install or manage, making it easy to use Edison with different device types and platforms, including laptops, Chromebooks and tablets.
A comprehensive music theory lessons and exercises to begin your journey into the realm of music.
Explore the universe from the fantastically small to the awesomely large with this interactive demonstration of the size of things.
Nal’ibali (isiXhosa for “here’s the story”) is a national reading-for-enjoyment campaign. It seeks to spark and embed a culture of reading in children from birth to 12 years of age, across South Africa, through cultivating, enticing reading content in all South African languages. Nal'ibali promotes the use of home languages in nurturing and strengthening reading culture in children as home language is transparent, easy to learn and is the first language that children connect with, in order to socialise and make sense of the world around them. Nal'ibali stories build a healthy ongoing appetite in children to engage more with reading, and to develop other important literacy skills while creating their own reading experiences. Children who develop strong relationships with books and reading materials early, are more likely to adopt and sustain a culture of reading. Adults who are in children's spaces have the responsibility to nurture a love of reading in children as early as possible, to advance children's development.
The project, launched in 2014, is an initiative of Saide, a registered Non-Profit Organisation governed by a Trust and based in Johannesburg. The African Storybook website has thousands of openly licensed free picture storybooks in the languages of Africa for children’s literacy, enjoyment and imagination. It also has tools for the translation, adaptation and creation of picture storybooks for children aged two to ten (early childhood and first three years of primary school).
Scratch is the world’s largest coding community for children and a coding language with a simple visual interface that allows young people to create digital stories, games, and animations. Scratch is designed, developed, and moderated by the Scratch Foundation, a nonprofit organization. Scratch promotes computational thinking and problem solving skills; creative teaching and learning; self-expression and collaboration; and equity in computing.